Top 10k strings from Sceptre of Bagdad (1987)(Atlantis Software)[h Phantom Family][t][GS].scl in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [SCL] /

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   2 (C)01 Golded and Russian Edition by Phantom Family
   1 ~{xuspmkheb`]ZWUROMJHEC@>;96420-+)'%
   1 yopa freaks! first time correctly translated and fixed release of 'Sceptre Of Bagdad'! all done by Andrew Fer, final link by maddy.....
   1 today  : SCEPTRE of BAGDAD
   1 suggestions to: [email protected]
   1 size   : 177 sec's trdos, 45233 bytes tap file
   1 s_bagdadWRD
   1 release: Phantom Family, 2001
   1 nomFAMILo6Y
   1 memory : 48/128
   1 maddy:11/08/01
   1 layerv1.0_<byNic
   1 happy playing!
   1 crunchfix'em all!
   1 control: keyboard, kempston, sinclair, cursor, redefine keys
   1 cheats : unlimited lives
   1 bagdad_rWRD7
   1 bagdad_eWRD
   1 autors : Atlantis Software, 1987
   1 adds   : music in 128k mode (switched on/off by pressing caps+s)
   1 WOMAN, OPEN WARDROBE, SLIDE DOWN BANISTER AND GET THE BOOK, GO UPSTAIRS AND
   1 WHERE YOU LEFT THE PURSE. NOW RETURN TO BAT ROOM BY THE SAME ROUTE, THIS TIME
   1 WALK TO THE SEE-SAW AND GET CATAPULTED INTO ANOTHER ROOM.
   1 USING THE DOOR OPEN KEY ON THE OPEN ROCK. THIS SHOULD FILL YOUR PURSE.
   1 USE THE DOOR KEY BETWEEN THE TORCHES IN THE OYSTER ROOM, GO TO THE ROOM WITH
   1 TRIDENT FOR THE PEARL IN THE OYSTER - THE SLING SHOULD NOW BE LOADED.
   1 TRIDENT AND TAKE IT, GO DOWN THE HOLE MADE BY THE STATUE, AND SWAP THE
   1 TREES AND THE GREEN PLATFORM, ENTER PALM TREES AND GO DOWN THE HOLE, GET
   1 TO THE OYSTER ROOM, RIGHT, REPLACE AXLE IN DRAWBRIDGE, TAKE SLIPPERS, ENTER
   1 THE TOWER, CLIMB UP THE ROPE, RIGHT, JUMP UP TO BIRD, SWAP FLUTE FOR WINGS,
   1 THE SHOPS WITH THE BULL, JUMP INTO THE WAGON'S WHEEL TO GET THE AXLE, GO
   1 THE LAMP AND LEAVE IT SOMEWHERE SAFE.
   1 THE DOORS IN THE SAME ROOM AND GO DOWN STAIRS, RIGHT, JUMP TO COLLECT THE
   1 THE COCONUT ON THE PALM TREE AND WLAK UNDERNEATH IT. GO LEFT TO THE DESERT
   1 THE BIRDCA
   1 TAKE THE SCEPTRE AND GET TELEPORTED. RETURN TO THE BALCONY AND YOU WILL
   1 TAKE THE FISH HELMET (HANG ON TO THAT COCONUT!). GO TO THE DESERT AND GO
   1 SWAP THE KEYS FOR THE FIRE-RING, GO LEFT, GO THROUGH DOORS, SLIDE DOWN THE
   1 SWAP FLUTE FOR HANKY, GO LEFT UNTIL FLYING CARPET, FLY OVER RIVER, ENTER
   1 STRING. LEAVE THE STRING IN A SAFE PLACE.
   1 START ROOM AND ENTER THE DOORS. GO DOWN AND LEFT UNTIL YOU REACH A SEE-SAW.
   1 SLIPPERS IN A SAFE PLACE. GO LEFT FROM THE SHOPS AND PRESS UP BETWEEN THE
   1 RETURN TO THE START ROOM, GET THE WHIP FROM THE BALCONY, GO THE ROOM NEAR
   1 RETURN TO THE PURSE ROOM, ENTER WARDROBE, DOWN STAIRS, GO RIGHT UNTIL THE
   1 PALM TREES. GO UP STEPS AND TAKE THE SLING, GO BACK TO THE ROOM WITH THE
   1 OYSTER ROOM. SWAP THE FISH HELMET FOR THE SHARPENED TRUNK.
   1 OVER THR RIVER, SWAP WINGS FOR KEYS, GO TO THE ROOM WITH THE BEACHBALLS,
   1 LEFT UNTIL YOU GET PAST THE MEDUSA, KEEP GOING LEFT TO KILL THE CYCLOPS.
   1 LEFT UNTIL STATUE OF ARCHER, JUMP UP STEPS UNTIL IT FLIES OFF, CROSS BACK
   1 JUMP UP STAIRS AND GO RIGHT, KEEP GOING RIGHT TO GET RID OF THE NAGGING
   1 JUMP ACROSS NEXT TO BALCONY, WALK UNDER BEES NEST, CROSS RIVER AGAIN, GO
   1 HOLE MADE BY THE STATUE AND GET THE LAMP. GO TO ROOM TO THE LEFT OF THE
   1 HAVE COMPLETED THE GAME WITH 100%!!!
   1 GO DOWN HOLE, GO LEFT UNTIL ROOM WITH BATS, EXIT ROOM AND RETURN TO ROOM
   1 GET THE WHISK FROM THE BEACHBALL ROOM, GO TO THE DOOR BETWEEN THE TWO PALM
   1 GET THE INSECT NET AND USE IT ON THE BEE FROM THE HIVE, GET THE SWORD, ENTER
   1 GET THE BOW AND THE STRING, THEN DROP THE STRING. TAKE THE QUIVER FROM THE
   1 ENTER THE WEAPONS SHOP AND SWAP THE PURSE FOR THE AXE. LEAVE THE AXE AND
   1 ENTER THE DOOR IN THE ROOM LEFT OF THE STARTING ROOM, GO DOWN STAIRS, GO
   1 DRAWBRIDGE, WALK OVER COALS UNTIL YOU REACH AN ISLAND, SWAP WHIP FOR BOW
   1 DOWN THE WELL. SWAP THE MIRROR FOR THE COCONUT AND GO RIGHT BACK TO THE
   1 COCONUT IN A SAFE PLACE. RETRIEVE THE AXE TO SHARPEN THE TRUNK, DROP THIS IN
   1 BLUE BRICKED MARKET, ENTER THE SHOW SHOP AND SWAP THE BOOK FOR THE SHOES,
   1 BANISTER, GO TO FLYING CARPET AND CROSS WIVER TO WHERE STATUE WAS.
   1 AND TAKE THE BLUNT TRUNK (KEEPING THE COCONUT), LEAVE THE DESERT AND PUT THE
   1 AND DROP IT IN A SAFE PLACE.
   1 A SAFE PLACE. GET THE COCONUT AND GO TO THE OYSTER ROOM. GO RIGHT TWICE AND
   1 ?<MNB=LKJH
   1 5QWp6 ASDFG>ZXCV
   1 4compilat-@n`
   1 ...INSTALLATION:
   1 (C)87 Atlantis
   1 &Y_FeR@'nt
   1 #6789:;<=>
   1 ",game vUk
   1 "#$%&'()*+,-./l
   1 !#%')+-02469;>@CEHJMORUWZ]
   1  z(C)87 Atlantis
   1          cheat (switched on/off by pressing caps+c)
   1                 .S.C.E.P.T.R.E...of...B.A.G.D.A.D.
   1                   .
   1                     .
   1                          .full solution.
   1                                                       &Y FeR'PhF
   1